#pragma once
#include<graphics.h>
#include<conio.h>
#include<string>
#include<iostream>
#include <mmsystem.h>
#include<fstream>
using namespace std;
#pragma comment(lib,"Winmm.lib")
#define OK 1
typedef int Status;
class Apiano
{
private:
	DWORD Width;
	DWORD Height;
	IMAGE bk;
	HWND H;
	int keyboard_left;
	int keyboard_up;
	int keyboard_down;
	int keyboard_right;
	int keyboard_range_length;
	int keyboard_range_width;
	int content_left;
	int content_range;
	int content_up;
	int content_top_range;
	int small_content_range;
public:
	
	Apiano();
	 /*Apiano(DWORD,DWORD,HWND,IMAGE);*/
	Status Init();
	Status Music();
	Status Draw();
	Status Fill();
	Status Keything();
	void Dance();
    ~Apiano(void);
};

